I am a recent graduate from Munster Technological University, with a BSc Honours in Computer Systems, seeking an opportunity to advance my skills with hopes of a permanent position in the future. With a strong foundation in software development, game development, and project management, I am eager to contribute to innovative projects and grow within a team.
Mentor - Colin Cashin - VP and Head of Engineering, Shared Tech @ King
https://www.linkedin.com/in/colincashin/
Can provide previous references upon request.
• Computer Architecture & Embedded Systems: Explored hardware-software integration, embedded systems design, and optimization through Computer Architecture, Embedded Systems Engineering, and Embedded Systems Programming.
• Networking & Software-Defined Networking: Developed skills in networking protocols, routing, and SDN via Networking Fundamentals, Routing and Switching Concepts, and Software-Defined Networking.
• Operating Systems & Linux: Gained knowledge in OS concepts and Linux administration through Operating Systems and Linux Administration.
• Data Structures & Algorithms: Built strong foundations in linear and non-linear data structures and algorithms.
• Programming & Software Development: Proficient in C, Java, Python, modular, and object-oriented programming from Programming Fundamentals, C Programming, and Object-Oriented Programming.
• Agile & Project Management: Experienced Agile processes and team collaboration in Agile Processes and a Group Project.
• Specialised Topics: Studied emerging areas such as Tiny Machine Learning, Embedded Software Security, and Game Development.
For my final-year project, I developed a realistic horror game using Unreal Engine, focusing on creating an immersive, atmospheric experience. This project involves extensive work on environmental design, dynamic lighting, and sound engineering to create psychological experience. The thesis accompanying this project, “Creating A Realistic 3D Horror Game Using Unreal Engine 5” discusses how visual and auditory cues can intensify player engagement and fear, drawing from game design theories and psychological studies on horror entertainment. This project demonstrates my ability to integrate technical game development skills with critical analysis to build experiences that are both technically sound and emotionally impactful. This project also provided a framework to build upon for my next project I developed: "AshFall: The Procedurally Generated Dungeon Crawler", which was a three week group project that I tackled as a part of my game development module.
Participated in a five-month group project to develop HealthAI, a web and mobile application. The web app allows doctors to view and manage their patients through a custom interface. Doctors must provide credentials such as GP ID and office details to register, ensuring they can only access their own patients. The mobile app enables users to sign up, verify their doctor, and take an AI-driven risk assessment for lung cancer, colon cancer, or heart disease based on a survey.The app also allowed users the connect with a secured chatbot to be able to receive information on certain health risks and ask it questions about their risk prediction, which the chatbot would be aware of the user’s results.