Summary
Overview
Work History
Education
Skills
Websites
Interests
Timeline
Generic
Padraig Daly

Padraig Daly

IT Technician / Creative artist in the 3d design space
Crumlin

Summary

I am a versatile and experienced 3D artist and IT Technician, known for my strong time management skills, adaptability, and ability to work well under pressure. I possess excellent communication and interpersonal skills, which allow me to collaborate effectively within teams while also excelling when working independently. I have a proven track record of tackling challenges head-on, using my initiative to solve problems resourcefully and negotiate successful outcomes.

As an IT Technician, I bring in-depth knowledge of technical troubleshooting and diagnosis, consistently providing high-quality IT support in dynamic environments. My ability to quickly assess and escalate critical issues ensures seamless operations and minimal downtime. I am focused on resolving complex performance issues and maintaining optimal system functionality.

In my role as a 3D artist and designer, I thrive in fast-paced, client-facing environments, bringing innovative solutions and creative thinking to all phases of the design lifecycle. I have a talent for conceptualizing and executing designs that meet both client and project specifications. My attention to detail, combined with a proactive and organized approach, enables me to adapt to changing priorities and consistently deliver projects on time.

I also possess a solid technical background in audio-visual work, including setting up, maintaining, and optimizing equipment for peak performance. I excel at independently resolving issues, ensuring the highest standards of functionality, and delivering reliable results across all aspects of AV support.

Passionate about continuous learning, I eagerly take on new challenges and strive to expand my skill set. My goal is to bring my blend of technical expertise, creativity, and proactive problem-solving to every project, ensuring successful outcomes and client satisfaction.

Overview

14
14
years of professional experience
6
6
years of post-secondary education

Work History

IT Technician

IT.IE
Unit 35, Finglas Business Centre, Jamestown Road,
03.2022 - Current
  • IT Skills:
  • Hardware troubleshooting & repair (PCs, servers)
    Networking (LAN, WAN, VPN)
    Software installation & support (Windows, Linux, macOS)
    Active Directory, Office 365
    Help Desk/Technical Support (ticketing systems like Jira or Zendesk)
    Data backup & recovery
    Cybersecurity basics (firewalls, antivirus, etc.)
  • AV Skills:
  • Setting up projectors, microphones, speakers, and other audio-visual equipment
    Video conferencing systems (Zoom, WebEx, MS Teams)
    AV system configuration (mixing consoles, signal processors)
    Camera operation and live-streaming
    Signal routing (HDMI, VGA, CAT6, etc.)
    Lighting and soundboard operation for live events

Artist & Director / Freelance Creative Designer

Dead Beat Designs
09.2010 - Current
  • Generated innovative artistic concepts to resonate with diverse audiences
  • Utilised Photoshop, Illustrator and Procreate to create digital art and animations.
  • Used strong understanding of colour theory, composition and perspective to produce final artworks.
  • Collaborated with other artists, designers and creatives to achieve project goals.
  • Adapted to new techniques and technologies quickly and efficiently.
  • Exhibited artwork in galleries, museums and online platforms.
  • Interpreted briefs and selected appropriate tools to realise client objectives.
  • Manipulated designs using AutoCad, Adobe Creative Suite and V-Ray to realise customer requirements.
  • Designed virtual reality tours to enable customer visualisation of completed projects.
  • Modelled and textured assets to create technical and aesthetic specifications.
  • Developed and produced 3D design solutions tailored to varied client conditions.
  • Used 3ds Max and Maya to design and visualise complex 3D projects.

Technical Artist

Silicon Synapse
09.2016 - 10.2017

VR/AR Development Skills

  • 3D Modeling & Asset Creation: Proficient in creating and integrating 3D models, textures, and animations using tools like Blender, Maya, or 3ds Max. Experience optimizing assets for real-time rendering in VR/AR environments.
  • Game Engines (Unity/Unreal Engine): Skilled in Unity and Unreal Engine for building interactive VR/AR applications, including asset integration, physics, and scene management. Strong understanding of C# (Unity) and Blueprints/C++ (Unreal) for scripting and logic implementation.
  • VR/AR Platforms & SDKs: Familiar with major VR platforms (e.g., Oculus, HTC Vive, PlayStation VR) and AR frameworks (e.g., ARCore, ARKit, Microsoft HoloLens). Proficient in using SDKs like Vuforia, AR Foundation, or OpenXR for developing immersive experiences.
  • Spatial Computing & Interaction Design: Expertise in designing intuitive user interfaces (UI) and user experiences (UX) for VR/AR, focusing on natural interaction patterns, spatial navigation, and multi-sensory feedback (haptics, audio cues).
  • VR/AR Hardware Integration: Hands-on experience working with various VR headsets, motion controllers, hand-tracking devices, and AR glasses. Familiar with hardware calibration and performance optimization for smooth VR/AR experiences.
  • 3D Spatial Mapping & Scene Understanding: Proficient in spatial mapping techniques for AR, including real-time depth sensing, surface recognition, and environmental interaction to enable realistic AR overlays and object placements.
  • Networking & Multi-user VR/AR: Experience in developing multi-user VR/AR environments, allowing real-time collaboration and interaction across users. Knowledge of networking frameworks for syncing object states and user actions.
  • Performance Optimization: Skilled in optimizing VR/AR applications to maintain high frame rates and low latency, including level-of-detail (LOD) management, shader optimization, and memory management for both mobile and high-end VR/AR systems.
  • Scripting & Programming: Proficient in C#, C++, and JavaScript for developing custom behaviors, interactions, and game mechanics in VR/AR projects. Familiar with using APIs and libraries to extend functionality (e.g., VR physics, AI integration).
  • Prototyping & Testing: Ability to rapidly prototype VR/AR concepts and test them iteratively. Experience conducting user testing to gather feedback on user interactions, comfort, and immersion.
  • Augmented Reality UI/UX Design: Specialized in creating intuitive AR user interfaces, balancing the blend of virtual elements with real-world views. Experience in overlaying information, dynamic content, and user prompts in a non-intrusive manner.

Education

BACHELOR OF ARTS IN VISUAL MEDIA -

Ballyfermot College of Further Education
09.2016 - 06.2018

HIGHER NATIONAL DIPLOMA IN CREATIVE MEDIA PRODUCTION - undefined

Ballyfermot College of Further Education / University Of Dundee
09.2014 - 05.2016

FETAC Level 6 in MEDIA PRODUCTION - Interactive media production

Clane College,
Galway,
03.2013 - 03.2014

Higher National Diploma - TV and Film/Media Production

VTOS Centre
Galway, County Galway
09.2005 - 07.2007

Skills

Cinema 4Dundefined

Interests

3D printing

Playing guitar

Design for table top roleplaying games

Gameing

Timeline

IT Technician

IT.IE
03.2022 - Current

Technical Artist

Silicon Synapse
09.2016 - 10.2017

BACHELOR OF ARTS IN VISUAL MEDIA -

Ballyfermot College of Further Education
09.2016 - 06.2018

HIGHER NATIONAL DIPLOMA IN CREATIVE MEDIA PRODUCTION - undefined

Ballyfermot College of Further Education / University Of Dundee
09.2014 - 05.2016

FETAC Level 6 in MEDIA PRODUCTION - Interactive media production

Clane College,
03.2013 - 03.2014

Artist & Director / Freelance Creative Designer

Dead Beat Designs
09.2010 - Current

Higher National Diploma - TV and Film/Media Production

VTOS Centre
09.2005 - 07.2007
Padraig DalyIT Technician / Creative artist in the 3d design space