Summary
Overview
Work History
Education
Skills
Websites
Additional Information
Languages
Timeline
Generic

Mark Safonov

Saint Petersburg

Summary

3D Props/Environment artist with 2+ of commercial experience. Strong knowledge of 3D modeling, sculpting, UV unwrapping, baking and texturing. The ability to work in several types of pipeline. Upgraded soft skills against the background of several years of remote and office work. Confident ownership of the software package, which is currently the standard of the gaming industry.

Overview

2
2
years of professional experience

Work History

3D Artist

FNTASTIC
09.2022 - 12.2023
  • Worked on the game "The Day Before" in the style of realism.
  • Worked on the game "Propnight" in the style of semi-realism.
  • Worked in 3D max, ZBrush and Marvelous Designer programs to create low, mid and highpoly models of props,modular objects and environments.
  • Worked in the Substance Painter, Substance Designer and Photoshop programs to create detailed and realistic textures for 3D assets.
  • Created various architectural structures (including baking LODs, setting up masks, working with fake interiors, optimizing through instances).
  • Created modular structures such as tunnels and bridges (including their optimization, creation of RGB masks and textures)
  • Сreated tile,trim textures and custom decals.
  • Worked in conjunction with Lead 3D artist, Concept artist, Art director, Level artists and Level designers to achieve maximum artistic result.



3D Artist

DO MY BEST
02.2022 - 08.2022
  • Worked on the game "The Bookwalker" in the style of realism.
  • Development of key 3D plot objects and environment props.
  • Worked in conjunction with the art director and animator to get the result as close to the concept as possible, as well as for correct implementation into the Unity game engine.

3D Artist

Odd-Meter
10.2021 - 01.2022
  • Worked on the game "Indika" in the style of realism.
  • Development of 3D models, including: 3D models of buildings, structures, mechanisms, environmental objects and other 3D models used to build game locations; creation of textures and customization of materials in the Unreal Engine 4 game engine
  • Worked with the art director, level artist and other artists to achieve the best artistic result.
  • Interpreted concept art and sketches to create environments and props.


Education

Bachelor of Arts - Applied Computer Science in Arts And Humanities

Siberian Federal University
Krasnoyarsk, Russia
07.2021

Skills

  • Knowledge of programs such as: 3D max,ZBrush,Marvelous Designer, RizomUV, Substance Painter, Substance Designer, Photoshop, Unreal Engine and TopoGun
  • Modeling low/mid/high poly 3D assets
  • Creating realistic PBR textures
  • Creating tile materials,trim sheets and custom decals

Additional Information

Available for full-time, part-time or freelance work. Сonsidering relocation opportunities.

Languages

Russian
Native language
English
Intermediate
B1

Timeline

3D Artist

FNTASTIC
09.2022 - 12.2023

3D Artist

DO MY BEST
02.2022 - 08.2022

3D Artist

Odd-Meter
10.2021 - 01.2022

Bachelor of Arts - Applied Computer Science in Arts And Humanities

Siberian Federal University
Mark Safonov