Overview
Work History
Education
Skills
Timeline
Generic

Liam Sarett

Overview

3
3
years of professional experience

Work History

Gameplay Programmer

STEEL REAPER
09.2023 - 04.2024
  • Created the player controller from scratch, including animation controller and physics-based movement
  • Worked closely with other teammates iterating on UI as well as player and enemy interactions
  • Programmed different cutscenes within the game to set the mood as well as the narrative of the game to get players excited to play
  • Generated many assets for the game including the player, enemies, environment, and hero assets

Gameplay Programmer, Creative Director

Kilonova (Available on Steam)
09.2022 - 04.2023
  • Designed the systems used for our main character, including movement, combat, and animations to ensure a great game feel
  • Performed pair programming sessions with other programmers on the team to; ensure core systems worked correctly, improve code readability, and help other team members understand aspects of the Unreal Engine
  • Provided artists with specific and concise feedback on animation signifiers that improved the player experience when implemented
  • Available on Steam

Scene Structure / Serialization, UI Programmer

Return to the Skyway (Available on Steam)
09.2021 - 04.2022
  • Integrated Steam API into our team's custom engine, specifically integrating achievements into the engine
  • Developed a scene manager for loading and unloading scenes, allowing designers to manipulate game objects easily
  • Implemented all UI and UI behaviors
  • This included buttons, sliders, and in-game UI
  • Allowing for clear navigation through different game states
  • Available on Steam

Education

Bachelor's - Computer Science and Game Design

DigiPen Institute of Technology
Redmond, Washington
04-2024

Skills

  • C
  • C#
  • Unreal Engine 5
  • Unity
  • Visual Studio
  • VS Code
  • SVN
  • Trello
  • Unreal Blueprints
  • Game Engine Architecture
  • Serialization / Deserialization
  • Data Structures
  • Algorithm Analysis
  • Multi-Disciplinary Communication
  • Working with Large and Small Teams
  • Problem Solving Skills

Timeline

Gameplay Programmer

STEEL REAPER
09.2023 - 04.2024

Gameplay Programmer, Creative Director

Kilonova (Available on Steam)
09.2022 - 04.2023

Scene Structure / Serialization, UI Programmer

Return to the Skyway (Available on Steam)
09.2021 - 04.2022

Bachelor's - Computer Science and Game Design

DigiPen Institute of Technology
Liam Sarett